Program Listing for File Crowd.h
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/*
Copyright 2025 Institute of Light and Matter, CNRS UMR 5306, University Claude Bernard Lyon 1
Contributors: Oscar DUFOUR, Maxime STAPELLE, Alexandre NICOLAS
This software is a computer program designed to generate a realistic crowd from anthropometric data and
simulate the mechanical interactions that occur within it and with obstacles.
This software is governed by the CeCILL-B license under French law and abiding by the rules of distribution
of free software. You can use, modify and/ or redistribute the software under the terms of the CeCILL-B
license as circulated by CEA, CNRS and INRIA at the following URL "http://www.cecill.info".
As a counterpart to the access to the source code and rights to copy, modify and redistribute granted by
the license, users are provided only with a limited warranty and the software's author, the holder of the
economic rights, and the successive licensors have only limited liability.
In this respect, the user's attention is drawn to the risks associated with loading, using, modifying
and/or developing or reproducing the software by the user in light of its specific status of free software,
that may mean that it is complicated to manipulate, and that also therefore means that it is reserved
for developers and experienced professionals having in-depth computer knowledge. Users are therefore
encouraged to load and test the software's suitability as regards their requirements in conditions enabling
the security of their systems and/or data to be ensured and, more generally, to use and operate it in the
same conditions as regards security.
The fact that you are presently reading this means that you have had knowledge of the CeCILL-B license and that
you accept its terms.
*/
#ifndef SRC_MECHANICAL_LAYER_INCLUDE_CROWD_H_
#define SRC_MECHANICAL_LAYER_INCLUDE_CROWD_H_
#include "Agent.h"
#include "Global.h"
/* Global variable: Mechanically active agents */
extern std::list<Agent*> mech_active_agents;
/* Functions */
// Initialise scene
int initialiseSetting(const std::string& dynamicsFile, std::vector<unsigned>& nb_shapes_allagents, std::vector<unsigned>& shapeIDagent,
std::vector<int>& edges, std::vector<double>& radius_allshapes, std::vector<double>& masses,
std::vector<double>& mois, std::vector<double2>& delta_gtos);
int updateSetting(const std::string& dynamicsFile);
// Prepare mechanical layer
bool is_mechanically_active(const Agent* agent);
bool get_future_collision();
void determine_agents_neighbours();
// Handle mechanical layer
void handleMechanicalLayer(const std::string& dynamicsFile);
// Output
void generateDynamicsOutputFile(const std::string& dynamicsFile);
#endif // SRC_MECHANICAL_LAYER_INCLUDE_CROWD_H_