Program Listing for File MechanicalLayer.h
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/*
Copyright 2025 Institute of Light and Matter, CNRS UMR 5306, University Claude Bernard Lyon 1
Contributors: Oscar DUFOUR, Maxime STAPELLE, Alexandre NICOLAS
This software is a computer program designed to generate a realistic crowd from anthropometric data and
simulate the mechanical interactions that occur within it and with obstacles.
This software is governed by the CeCILL-B license under French law and abiding by the rules of distribution
of free software. You can use, modify and/ or redistribute the software under the terms of the CeCILL-B
license as circulated by CEA, CNRS and INRIA at the following URL "http://www.cecill.info".
As a counterpart to the access to the source code and rights to copy, modify and redistribute granted by
the license, users are provided only with a limited warranty and the software's author, the holder of the
economic rights, and the successive licensors have only limited liability.
In this respect, the user's attention is drawn to the risks associated with loading, using, modifying
and/or developing or reproducing the software by the user in light of its specific status of free software,
that may mean that it is complicated to manipulate, and that also therefore means that it is reserved
for developers and experienced professionals having in-depth computer knowledge. Users are therefore
encouraged to load and test the software's suitability as regards their requirements in conditions enabling
the security of their systems and/or data to be ensured and, more generally, to use and operate it in the
same conditions as regards security.
The fact that you are presently reading this means that you have had knowledge of the CeCILL-B license and that
you accept its terms.
*/
#ifndef SRC_MECHANICAL_LAYER_INCLUDE_MECHANICALLAYER_H_
#define SRC_MECHANICAL_LAYER_INCLUDE_MECHANICALLAYER_H_
#include "Agent.h"
#include "Global.h"
// Helper list to make indices explicit
#if !defined(DOXYGEN_SHOULD_SKIP_THIS)
enum __attribute__((__packed__)) interactionsOutput_e
{
SLIP = 0,
FORCE_ORTHO = 1,
FORCE_TAN = 2,
};
#endif // DOXYGEN_SHOULD_SKIP_THIS
struct MechanicalLayer
{
private:
unsigned nb_active_agents; // Number of mechanically active agens
unsigned nb_active_shapes; // Number of pedestrians (each pedestrian is a collection of active agents)
std::vector<double2> vgn; // Velocity of the center of mass (CM) of each pedestrian at t
std::vector<double2> vgnp1; // Velocity of the CM of each pedestrian at t+dt
std::vector<double2> rgcomp; // Initial positions of all the components of the pedestrians
std::vector<double2> rgn; // Positions of the CM of each pedestrian at t
std::vector<double2> rgnp1; // Positions of the CM of each pedestrian at t+dt
std::vector<double2> delta; // Difference between position of the CM of each component and
// the CM of their associated pedestrian
std::vector<double> thetn; // Orientation wrt x-axis at t
std::vector<double> thetnp1; // Orientation wrt x-axis at t+dt
std::vector<double> wn; // Angular velocity at t
std::vector<double> wnp1; // Angular velocity at t+dt
std::vector<double> wdesired; // Desired orientation wrt x-axis
// Forces have the dimension of an acceleration
std::vector<double2> Fp; // Propelling force v_des/tau_mech
std::vector<double2> Forthon; // Orthogonal force (hertz) wrt contact surface at time t
std::vector<double2> Ftn; // Tangential force wrt contact surface at time t
std::vector<double> taun; // Torque at time t (moment projected on z-axis) expressed at the CM
std::vector<std::list<int>> neighbours;
std::vector<unsigned> active_shapeIDagent; // Pedestrian id of each shape
std::vector<unsigned> active_shapeIDshape_crowd; // Shape id of each pedestrian
std::vector<double> radius; // Radius off all shapes of actives agents
std::vector<unsigned> size_agents;
std::map<unsigned, unsigned> agentIds;
std::vector<unsigned> agentActiveIds;
std::vector<std::vector<unsigned>> neighbours_shape;
std::vector<unsigned> agentIDshape;
std::vector<double> masses;
std::vector<double> mois;
std::vector<double2> damping;
// Tangential relative displacement when in contact
std::map<std::pair<unsigned, unsigned>, double2> slip;
std::map<std::tuple<unsigned, int, int>, double2> slip_wall;
// For output purposes: the following variables will contain:
// - a copy of slip
// - fortho from shape to shape
// - ft from shape to shape
std::map<std::pair<unsigned, unsigned>, std::array<double2, 3>> interactionsOutput;
std::map<std::tuple<unsigned, int, int>, std::array<double2, 3>> interactionsOutputWall;
std::tuple<double2, double2, double> get_interactions(unsigned cpt_shape, bool AtTimen);
void loop();
// AgentInteractions is an input and output file (ie "dynamic") of this process
int readInteractionsInputFile(const std::string& interactionsFile);
std::pair<bool, bool> existsContacts(); // Do contacts exist?
void generateInteractionsOutputFile(const std::string& interactionsFile, const std::pair<bool, bool>& exists);
public:
explicit MechanicalLayer(std::list<Agent*>& mech_active_agents);
~MechanicalLayer();
};
#endif // SRC_MECHANICAL_LAYER_INCLUDE_MECHANICALLAYER_H_"