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  • Installation guide
  • Source
  • Contributing

TUTORIALS

  • Minimal crowd simulation example
  • Configuration files
  • Mechanical layer

API REFERENCE

  • Configuration files (Python)
  • Streamlit app (Python)
  • Mechanical layer (C++)
  • Tests
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  • File Crowd.h
  • View page source

File Crowd.h

↰ Parent directory (include)

Contents

  • Definition (include/Crowd.h)

  • Includes

  • Included By

  • Functions

  • Variables

Definition (include/Crowd.h)

  • Program Listing for File Crowd.h

Includes

  • Agent.h (File Agent.h)

  • Global.h (File Global.h)

Included By

  • File Crowd.cpp

  • File CrowdMechanics.h

Functions

  • Function determine_agents_neighbours()

  • Function generateDynamicsOutputFile(const std::string&)

  • Function get_future_collision()

  • Function handleMechanicalLayer(const std::string&)

  • Function initialiseSetting(const std::string&, std::vector<unsigned>&, std::vector<unsigned>&, std::vector<int>&, std::vector<double>&, std::vector<double>&, std::vector<double>&, std::vector<double2>&)

  • Function is_mechanically_active(const Agent *)

  • Function updateSetting(const std::string&)

Variables

  • Variable mech_active_agents


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